There’s a strategy we have here at Off Guard Games: Minimum Viable Playtest. Whenever John and I get a game idea, we talk about it for a bit, and see how excited we are by the prospect. What catches our fancy varies. Sometimes it’s a piece of the setting, or… Read More
There are two questions I commonly get about Forged in the Dark games:
What is the essence of Forged in the Dark? What makes FitD games, FitD games?What do you do first when designing a hack?
I've heard a number of answers to the first (It has phases! Or ... it mechanises the crew sheet!)... but I've argued against those in my own way—by making hacks for my home table that disprove the theory. Read More